View all by CPC | Antimark
Creator
Follow CPC | Antimark
Follow
Following CPC | Antimark
Following
Add To Collection
Collection
Comments
Devlog
Darwin
←
Return to Darwin
Devlog
Darwin: Version 1.0.0
December 11, 2021
by
CPC | Antimark
The final Darwin update is here!!! Thank you so much for playing it, and I hope you look forward to our future projects!...
Continue reading
Incoming Update...
November 27, 2021
by
CPC | Antimark
#Darwin, #1.0.0
On May 4th, 2021, I had an idea. I wanted to create an escape game similar to those such as Granny and Mr. Meat . I began working on this project any chance I got and went through countless errors and...
Continue reading
Darwin: Beta Version 0.7.0 Update
October 08, 2021
by
CPC | Antimark
0.7.0 is out! Thanks for your patience!!! It'll be a little while before the next update, but until then, I hope you enjoy the new stuff! Yes, the safe key is useless. I'm still working on the safe so...
Continue reading
Today's Update
October 08, 2021
by
CPC | Antimark
Today at about 4:30 p.m. CDT/5:30 p.m. EST, v0.7.0 of Darwin will launch. Just wanted to let you all know that I managed to fix mostly everything that needed to be so it should be pretty easy to play...
Continue reading
A few things about upcoming Darwin update
October 05, 2021
by
CPC | Antimark
#Darwin
I am almost done with the basics of the upcoming 0.7.0 update. I just need to work out a bug with a new object and fix some bugs before I can release it this Friday (October 8th, 2021). In case you ar...
Continue reading
Darwin: Beta Version 0.6.0 Update
September 29, 2021
by
CPC | Antimark
I know I said it would be awhile, but I found some time and finished up the basic code for the game! I finally made it so that players can complete the game and escape Darwin's still-in-development ho...
Continue reading
Darwin: Beta Version 0.5.0 Update
September 28, 2021
by
CPC | Antimark
#Darwin, #0.5.0
So there were some easy and hard parts with making this update. All I really needed to do for the new environment was create some cubes, scale them, throw in some furniture (more on the way), and a sm...
Continue reading